![]() ![]() Almost everything experienced when driving the first vehicle class is merely repeated again. It is good that races are kept short (typically 3 laps) and championships don't usually consist of more than four different races. While the track layouts survive scrutiny over time, they do get a little stale by the end of the Career mode. Apart from the eight main tracks, there are two figure-8 dirt tracks that provide extra chaos across all vehicle classes, although their relatively small size and infrequent use keeps the focus on the primary locations. Alternative routes could have been packed with more breakable objects to entice switching each lap. Despite these shortcuts being slightly harder to navigate, they were far too beneficial to bypass. Some alternative routes are clearly shortcuts, like a gap through a mountain ridge in one of the snow tracks. One such branching path is found near a train station in one of the desert tracks, and its cramped layout always presented a difficult choice depending on nearby vehicles and momentum. All tracks have side routes that help spread the field and promote collisions upon merging. Their designs are well matched to vehicle speed with barely any need for brakes. Each setting has two primary tracks, used in forward and reverse. There are four main environments: forest (lumber mill), desert, snow, and factory. This, along with nitro boost gained from collisions, provides great encouragement to bump nearby cars during races.Īll the race tracks are well designed and feel right at home in the series. Winning races and completing events is the primary source of income, but there is bonus money if you crash opponents. It takes a while to earn ample funds to splurge on extra vehicles. Vehicles can be purchased and upgraded for a tidy sum, assuming they have been unlocked. Handling does not change much, but the starting class is certainly the slowest. Each vehicle class contains a small selection of cars, from sports sedans to ice cream trucks, although their basic designs are shared across classes. You will be driving across the same tracks for the better part of 12 hours, across three vehicle classes. It contains standard races, survivor events (destruction derby), time trials and the new combat-focused Assault races. It is also faster than the older games, with more speed gained from nitro and less resistance from breakable objects.Ĭareer mode is the largest part of the single player. FlatOut 4 preserves this, and retains the satisfaction of crashing through a pileup and coming out on the other side in front. You can slam into other vehicles to gain positions, or take shortcuts through fences (or buildings), all while trying to be the first across the line. Crashing generates nitro boost which can make you even faster, so you can crash even more. If you are new to the franchise, or just need a refresher, then the FlatOut games are really quite simple: you drive various cars at top speed through non-conventional, backwater race tracks, and crash into opponents and objects strewn nearby. ![]() Kylotonn's basic design is solid and faithful, but when it comes to execution the answer is a bit more complicated. So compared to the older, better games, it is a decent sequel but still in need of some tuning. But the third game set the bar lower than a go-kart's axle that it wouldn’t take much to step over. FlatOut 4 is a much better game than the aforementioned abomination. ![]() Enter developers Kylotonn, who are behind FlatOut 4: Total Insanity, some 10 years after the last proper entry in the series. So it was time for a new developer to step in and recover the wreckage. With poor visuals, bad physics, and technical issues, the third game damaged the brand like a truck slamming into a hatchback pinned against a concrete pillar. Sequels can't rely on the base features that made their predecessors great they have to ensure quality. If there is one thing we learned from FlatOut 3: Chaos & Destruction, apart from the fact that it should never be played, it would be that it is not enough to have good intentions.
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